Project Overview
This project explores the restaurant system through the lens of sustainable consumption. By analyzing real-world systems, identifying consumption patterns, and representing them visually, I translated complex insights into a game concept that promotes sustainable systems thinking.
The journey includes:
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Mapping the restaurant system
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Identifying unsustainable practices
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Developing a causal loop diagram to understand feedback mechanisms
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Designing a game concept to engage users in systems thinking
System Identification: Restaurant
I selected a family restaurant system for mapping, considering its interconnections between resources, stakeholders, and activities. The goal was to uncover how consumption patterns affect the three pillars of sustainability: Earth, Money, and People.
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System Map
Understanding the flow of resources, decision-making, and impacts
Causal Loop Diagram
Mapping feedback loops within the system

Game Concept Development
From system observation to interactive solution. I translated these insights into a game-based model that encourages users to experience and reflect on real-world system dynamics.
Game Type: Board Game
Title: Sustain Feast
👇 Gameplay Highlights:
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Players take on roles: Owner, Chef, Waiter, Cleaner, Customer
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Each round simulates a day in the restaurant
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Players must manage resources wisely: control food portions, avoid wastage, and optimize customer service
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Events (like “rush hour” or “equipment breakdown”) introduce challenges
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Game ends with a sustainability score based on:
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Resources saved
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Customer satisfaction
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Waste reduction
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Team coordination
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Why a Board Game?
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Tangible elements = easier understanding of system flow
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Collaborative play reflects real-life interdependence
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Encourages dialogue and learning through scenarios
Designing for sustainability isn’t just about saving resources—it’s about redesigning how we think, act, and connect.


